Okan Tekin
Driven and ambitious game designer, fast at learning and able to adapt to any situation. 1.5 years of experience in UX design and specialized in Game, Systems & Tech Design with 2 years of professional experience. Dedicated to being the best team player and committed to every project like it’s my own.
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Currently employed at Fusion Interactive.
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Cyber Clutch: HIN
Genre: Arcade Racer, Multiplayer
Roles & Responsibilities:
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I got tasked with improving the vehicle physics and behavior.
Once the vehicle behavior was at a satisfying state, I started working on improving combat and improving catch up mechanics.
I revamped the ability system which was built in GAS and introduced the pickup ability system, where players can pick up abilities on the track to use in combat. This mechanic also aided players to catch up easier to the other racers who are ahead of them.
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All systems also needed to work in multiplayer, which gave me the opportunity to learn replication on servers. ​
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In progress
Gameplay and Systems Designer
August 2023 - Present
Astrochef
Genre: VR Simulation, Arcade & CoOp
Roles & Responsibilities:
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I began working on Astrochef at the concepting phase, where I designed and prototyped moment-to-moment gameplay experiences. Throughout development I have collaborated with different departments, and rapidly iterated on the design of the game systems.
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This project allowed me to hone my VR game development skills in Unreal Engine 5, creating various VR interactions and systems.
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The Co-Op aspect of the game led me to rethink its design, enhancing its replayability for the Co-Op game mode. For this mode, I designed and integrated various cooperative gameplay interaction variations. Both players must work together, with the second player guiding the first using a manual outside of VR.
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In the submission phase, I designed and balanced the gameplay systems' difficulty settings across the game's progression.
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In progress
Gameplay and Systems Designer
July 2023 - June 2024
Mount & Blade II: Bannerlord
Genre: Strategy, Trading, RPG
Roles & Responsibilities:
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I started working on Mount & Blade II: Bannerlord to investigate irregularities and possible improvements in the Combat AI system. Once this research was completed, I condensed the information into a document, which I communicated with the Combat team on areas of improvement. They took the feedback and improved on the areas.
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I researched clarity and accessibility in combat, which resulted in a proposal to our main stake holder to improve unit gear. I created a document that would be handed to the art team to improve the gear.
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I researched the influence economy system to resolve inflation of the resource possessed by the AI. Whilst working on this I used existing tools that aided in my data gathering, and I requested tools that would make the data gathering more efficient.​
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Game content and Systems Designer
September 2022 - June 2023
Dune Strider
Genre: Strategy, Trading, RPG
Roles & Responsibilities:
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As a Gameplay and Systems Designer on the Dune Strider project, I devoted half my time to team management and half to my role as a designer. I was responsible for defining the player camera and movement, as well as the overall combat concept, through the creation of concepts and prototypes. I ensured effective communication and alignment of the team vision.
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I implemented the Unreal Gameplay Ability System, including pipelines, and created guidelines and technical design documents for the team's designers. I also designed and established the combat system, producing comprehensive technical design documents to guide development.
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I conducted research to establish the visual guidelines for the game's UI, then implemented it using the UINav plugin.
As part of my role as a combat designer, I conceptualized and brought to life a boss fight that served as the climax and primary goal for the player. This involved designing behaviors, animations, and all other necessary elements.
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In addition, I played a key role in finalizing the level design, where I redesigned and improved sections that were not up to established standard by set-dressing and creation of gameplay areas.
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Combat & Systems Designer
September 2021 - July 2022
Tropical Trouble
Genre: Arcade Racing
Roles & Responsibilities:
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I worked on Tropical Trouble as a Tech/ Gameplay Designer and as a Level Designer.
Most of my work was fulfilled on establishing the 3Cs (Camera, Character & Control) of the vehicle and exploring gameplay systems. Additionally, I designed our main level, Ruin Rush. For this, I used rational-level design practices such as paintovers, node maps, sketches, and blockouts.
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Tech & Level Designer
November 2020 - June 2021 (7 Months)
GameJams
Software & Tools
Game Dev
Unreal Engine 4 - 5
RPG Maker XP - VX - MV - MZ
Editing
Photoshop
Premier Pro
Project Management
JIRA
Monday.com
Trello
Documentation
Office
Microsoft Teams
Google Workspace
Source Control
Perforce
GitHub
Plastic SCM
Languages
English
Dutch
Turkish
German
Skills
Game Design
System Design
Tech Design
Level Design
User Experience
User Interface
Narrative Design
Rapid Prototyping
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Development
Visual Scripting
Source Control
Research
QA
Playtesting and Iteration
Visuals editing
Video editing
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Project Management
Agile Scrum
Waterfall
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Communication
Managing a team as a lead
Working in larger teams
Solving complications within the team
Presenting and Pitching
Using Brainstorming methods
Work Ethic
Working under pressure
Calm
Organized
Remote Working
Creative thinking
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Who am I?
Hey! I'm Okan
Ever since I was young I have had a love for video games and had a strong drive to create fun experiences; I always created games to play outside as a child with, my neighborhood friends and around my teenage years, I discovered the development software RPG Maker and created games in it for the majority of my teenage years.
If I had to choose a game that made me appreciate games as an art form and ignited my ambition to create videogames, it would be Final Fantasy Tactics Advance. Ever since then, I wanted to experience more and create tactical RPGs, which also sparked my passion for tabletop RPGs such as Dungeons & Dragons.
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I have studied application development, worked 1.5 year at a procurement service & project supply organization as a UI & UX designer and have finished my Game Design bachelors degree by fulfilling an internship at TaleWorlds Entertainment in 2022-2023.
Currently I'm employed as a Game Designer at Fusion Interactive.,
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