Tropical Trouble
Role: Designer
Engine: Unreal Engine 4
Genre: Arcade Racing
Platform: PC
Duration: November 2020 - June 2021
Team Size: 15
My contributions
I worked on Tropical Trouble as a Gameplay Designer and as a Level Designer.
Most of my work was fulfilled on establishing the 3Cs ( Camera, Character & Control ) of the vehicle and exploring gameplay systems. Additionally, I designed our main level, Ruin Rush. For this, I used rational-level design practices such as paintovers, node maps, sketches and blockouts.
Vehicle and gamemode
First vehicle prototype to test and establish vehicle 3Cs.
Created controllable vehicle using Unreal Chaos Physics vehicle with drift-boost mechanic.
-
Established vehicle & camera with prototyping and iterations
-
Experimented with Unreal Engine (chaos) physics vehicle to find optimal vehicle feel.
-
Created a racing game mode that tracks laps and time.
-
Created a save and load system for the data saved in the game mode.
-
Made a functionality where players can earn medals depending on the race times.
-
Added dynamic camera effects to the vehicle while boosting for added juice.
Created camera boost effect.
Eventual vehicle result.
Ruin Rush - Race Track level design
Sketches from reference pictures
Created nodemap
Created detailed level layout
Level Fly-Over
-
Designed level using rational-level design approach
-
Created Level Design Concept Document Link
-
Established and iterated on the design for the final release
-
Collaborated with artists to improve readability and set dressing
-
Built track according to layout
-
Created blockout of important parts of the level
Playthrough through finished level
My acquired experiences during development of Tropical Trouble
-
Worked on a 7 month long project in the 4 phases of Game Dev. Concepting, Pre-Production, Production and Release.
-
Worked on a project with an interdisciplinary team consisting of 15 members.
-
Learned how to work properly with source control in a larger team environment.
-
Learned basic team managing skills and communication with developers.
-
Became adept at using Unreal Engine 4
-
Explored and acquired the skills of System/Tech Design & Level Design
-
Communicating with programmers to implement vehicle character according to intended game design.
-
Communicating with visual artists to implement set dressing and building a level according to intended level design.
-
Researched and designed vision on how to implement vehicle 3Cs in a racing game.
-
Prototyped and tested various character 3Cs to find the optimal implementation according to intended design.
-
Experimented and prototyped various gameplay elements regarding arcade racing games.
-
Researched camera Juice and implemented racing camera using post-processing effects.
-
Applied modular set pieces created by environment artists to set dress parts of the level.
-
Play tested build with planned tests with targeted test goals.
-
Fix bugs and issues in the project for build submission.
-
Keep build up to date and submit it with appropriate patch notes.
-
Released gameplay of a racing game with 1 level and 4 vehicles with varied statistics.
-
Created gameplay trailer by creating a scenic level to showcase gameplay experience.